WordPop! and Farkle
Let's get one things straight - your Palm hand-held
isn't a GameBoy, so don't treat it like one. Such an elegant device
demands top-quality games based on strategy and thought rather than
thumping away at the navigation buttons or engraving the touch-screen
with the stylus.
In recent weeks my old favourites
have been blown away by a new favourite -
Smart
Box Design's WordPop!. I love games that you can put down, come
back to, and play during a few spare minutes - and this is perfect
for when you're bored during a meeting (which can happen) or waiting
at the airport. The object of the game is to connect letters to make
words, clear the board, start another round and get an increasingly
high score. It's simple to learn but takes a while to master the perfect
strategy. So far, on the easy level, I managed to clear the board 56
times and score 17,754 over the course of a few days. Medium level
is a lot more difficult (I'm up to 5,870 in my current game), and I
haven't tried the hard level yet.
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My WordPop! strategy is simple - get rid of the difficult letters
like Z, Q, X, J and K first, but try to incorporate them into high-scoring
long words (my best so far is 'breathless' worth 258 points). Scoring
a certain number of points will give you extra letter tiles to use
in case you get into trouble. Then get rid of the semi-difficult
letters like Y, G, F and C. You also need to keep an eye on the ratio
of vowels to consonants - if you end up with ten consonants and only
two vowels you're going to struggle to finish. You also have to master
the art of rotating the board and popping small words in order to
place letters correctly for the bigger words. All-in-all, WordPop!
is a challenging, addictive and fun game which taxes the grey matter.
WordPop! isn't the only game from Smart Box Design that I can recommend
- the other is the rather wonderfully-named
Farkle.
Like WordPop! it's well very designed and incredibly addictive. This
is a dice game that allows you to play against up to three automated
players or against other humans. Again, this seems like a simple
idea - first one to 10,000 points wins - but there's a fair amount
of strategy to be used, along with an element of luck and having
the balls to gamble your points and risk a 'farkle'. The scoring
is simple - you get points for throwing 1's and 5's, three of a kind,
three pairs, and a straight 1 to 6 run. If you choose to throw again
and don't score in any way you get a farkle and lose your points
from that round. If you get three farkles in a row, you lose 1,000
points.
Both of these games are a must for your Palm and are both well worth
the $14.95 price tag. The graphics are very professional-looking,
adding to the playing experience and the overall appeal.